# Temple Run as a Teaching Tool

IPads and games go together better than almost anything.  And kids love it.  Teachers can harness that love and excitement by finding ways to use these games as teaching tools.  Almost any game that has scores, numbers and levels can be made into a math activity with a little bit of creativity.  I’ve seen examples of this using Angry Birds to study and practice vectors and velocity but I think something simple like Temple Run can be integrated into an elementary classroom with ease.

Each user or player runs through a course, picking up coins and attempting to travel as many meters as possible.  After each pass through the course (which could last a few seconds or a few minutes depending on the skill of the player), an end screen is shown with a list of statistics.  Anytime statistics and numbers are displayed, it makes for a great educational opportunity.

Here are some ideas for using Temple Run as a classroom activity:

• Have students work in small groups, each taking a turn on the game.  After each player, record all the data on a chart:  Score, Distance, Coins and Reason the Run ended.  Compare data and/or make a chart with the numbers.
• Play the game multiple times, recording the data after each run.  Figure out the average score, distance and coins.
• Convert the distance traveled from meters into feet or miles.  Play until you reach 10 miles (forcing students to figure out how many meters would be necessary to reach 10 miles).
• On the opening statistics page where high scores are stored.  Compare your individual scores to the high scores.
• Create a class chart of the reasons each player’s game ends (tree, water, eaten by creatures, fire, etc.) and calculate percentages and fractions.
• Test the score formula: (provided by Wikipedia)

Their score is determined by their distance, plus five times the number of coins collected, plus 600 times the ordinal number of the total number of coins divisible by 100. These three values are then added and multiplied. The value of the multiplier is 10 more than the number of objectives unlocked. The formula is ; “s” being number of points; “m” number of objectives unlocked + 10; “d” being distance; “c” being number of coins; “t” being the coin multiplier of 600 times the whole number remaining of c/100.

• Use it as a writing prompt.  What was your character doing in that temple?  Why were they running?  How did the run go and what did you see?  How did your run end?

Some upper level mathematical equations with Temple Run: http://www.mathematicalmischief.com/2012/06/its-calculator-time-temple-run/